hahahah. Really tricksy level design. Generally amused. I really enjoyed this (levels got a bit hairy eventually for me, a level with four matches and two sticks is where I called it a day). [I would've preferred if the elephant's messages happened before the level rather than when you walk up to it - I find it quite jarring to suddenly see messages (triggering them accidentally), especially on repeated plays]
Totally agree about the messages. At the end of the jam I was so drained by the debugging of the rigid bodies and so uncertain about whether the levels were fun at all, that I kind of gave up on improving stuff. Especially, if it meant messing with any of the rules.
But now that I've seen people enjoy the game, I feel motivated to add a "press X to talk" mechanic.
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hahahah. Really tricksy level design. Generally amused. I really enjoyed this (levels got a bit hairy eventually for me, a level with four matches and two sticks is where I called it a day). [I would've preferred if the elephant's messages happened before the level rather than when you walk up to it - I find it quite jarring to suddenly see messages (triggering them accidentally), especially on repeated plays]
Thanks!
I'm so glad you enjoyed it! :)
Totally agree about the messages. At the end of the jam I was so drained by the debugging of the rigid bodies and so uncertain about whether the levels were fun at all, that I kind of gave up on improving stuff. Especially, if it meant messing with any of the rules.
But now that I've seen people enjoy the game, I feel motivated to add a "press X to talk" mechanic.